About Game

The Last Letter is a story-driven game about restoring a quiet village through simple acts of generosity. By listening to each villager’s story and writing heartfelt letters, you reconnect a community that has grown silent. Each letter not only rebuilds relationships but also gives something back to the village and its environment — bringing life, warmth, and beauty to the world around you.

("The Voice dialogues in the game are generated with an AI voice model.")

*All assets used are licensed and legally obtained.

Controls 

WASD - Move

E - Interact

Theme

Generosity


Updated 1 day ago
Published 3 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorshreyyasm
GenreAdventure
Made withUnity
TagsPixel Art, Top Down Adventure

Download

Download
The Last Letter.zip 100 MB

Comments

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(2 edits)

   I love the premise of this game! I had fun learning about the characters in town and I love the fact that your visibility increases as you get to know more people. That's a creative feature that aligns with the premise of community connection. When you're alone, everything is dark and it's hard to see much, but as your social network expands, you can see and appreciate more of the world. I think this captures the heart of this game.  

Right now, this feels like the foundation of a good game rather than a completed game.

Here are some of my thoughts/suggestions: (Spoiler Warning)


  •      The video of people writing letters at the beginning of the game seems out of place. Maybe write an introduction that can go here instead. Why did the town as a whole fall into disarray? Was there a large event that caused this? I want more context about the town.
  •      Building on that, I'd also like to be able to interact with the characters in town. Due to the lack of story line and interaction, I didn't feel very invested in the community by the end of the game. I liked the cute campfire scene at the end, but I would have felt more involved with it if I had a chance to get to know the town through gameplay more.
  •      I like the feature of having to figure out which letters belong to which character, but it felt too easy as the game pointed us to where to go and gave us the answer. I think this feature would also benefit from creating more NPC interactions in the game. Maybe you could write in some dialogue that gives us clues as to who's who in town, and have us figure it out by exploring and talking to NPCs. For example, when I walk over to Omar, he could say something like "I've been so alone since my son left town and haven't spoken to anyone, but Unnati's flowers still manage to cheer me up." That would tip me off that the character with a flowerbed by their house is Unnati, and rather than having the arrow on screen tell me where to go, I would find that through exploration. (This would also require removing character names from the houses.)
  •      The tile set you used is not properly formatted. There were some items that blocked the path next to them rather than where they were actually sitting, and I was able to walk right over other items.
  •  

Overall, I think this has a lot of promise and would love to see a more developed version of it!

This game touched my heart 🥺💌 Watching the village heal one letter at a time… and that final campfire scene with everyone together — absolutely beautiful.❤️

nice game :)
love the story progression and the visual feedback of the game